I've Been A "Doomer" For Over 25 Years.

I may have also modded it. I have no super appealing and spectacular state-of-the-art-anything by modern day standards, but I did make levels back in the day and wouldn't mind doing it again. Actually I made a cheap slapped-together-in-20-minutes battle level called "Little One" a few days before writing this out of boredom. One mod I do have finished I've received a little praise for is the Absynthium Music Pack for Doom II. It contains 35 background tracks to fully replace doom 2 music in any non-music mod you'd like. I recommend playing it to the old cheezy 90's megawads on the cdroms. You'll need a program like ZDL to launch multiple files within GZDoom.


Before I get into my bad mods and somewhat better mods, I'll discuss one of my major projects I've wanted to do for some time but have been slacking on due to everything else. This is the Classic DOOM Megasite Project. It has animated baddies that rotate on the left menu when hovered, as well as real sketches of doom enemies across the top. There will be a lot of information, resources, and downloads for both playing and making doom stuff. This is one of my main focuses lately, and it will be done soon I hope, or at least have more than it does.


Now for the bullshit! In 1995 I made eight megawads, and started on a ninth that ended in 1999. All began when I couldn't get anything to work, then one level did. After this, not realizing it was an issue without linedefs not having sidedefs on an old editor, I tried to make many more and failed. So Chambers of Death was born. It's basically that one level, over and over again with different textures and enemy sets. I then got a second level format, Battlefieldz to work. After this I made two Chambers sequels, then started The Nightmares Trilogy. Finally, Doom Chaos 3 was born, without 1 or 2 ever being made from their graph paper origins.


Lo and behold, my magnum opus of trash! Nightmares of Loki (1999)! This was made in a four year span, though I was also doing band practice, hanging out generally all the time with my friends, and coming home to "put some pieces" on something that I got sick of halfway through and just mindlessly finished. My passion or lack thereof mixed with the fact the levels were huge, I'm not a graphic artist, I couldn't get my MIDI stuff to work and make music, and there was zero detail, it got MURDERED at doomworld. In my defense I also released the stuff before with this, and had no clue stuff was always up for review when you snuck files into the /newstuff folder of the idgames server.





Onward to modern day, I have had some random ideas for maps and full mapsets. To the left was just a slapped together test map I made for my wife with some sort of unicorn MIDI track, recolored purple stones, and six boss areas. I also used ACS scripting for a couple cool rainbow lighting effects within the level. Little One is one I made in 2021 in 20 minutes just a few weeks ago with a basic synth track. It's not that good.

Other ideas I've had were PIXELART.PK3 which was going to have all 256 pallette colors as textures and faraway "pixel art" of several enemies using those. ABADDON was to be a doom mod about a game made in an alternate reality where Wolfenstein 3-D and Doom were never made. Instead, it was the Abaddon trilogy. So if it gets made expect all hell levels. My best mod will be called Otherworldly which I wrote a plot for in 2002 but kept rewriting over and over through the years and not making the mod yet. Lastly, a trilogy called "Make It Go Away" also featuring "Follow It Home" and "Send It To Hell" will be your typical 8-level mapsets made to feel like old school DOOM, either that or they'll be jokewads. I haven't decided.